"The game industry seems to be fresh out of creative,
original ideas executed in an entertaining manner, and I do not have a
game-caliber PC or Xbox console!" That is what many PS2 fanboys are
saying, in my imagination. Well, has Majesco got JUST the PORT for YOU!:

Psychonauts! It's only the best game I've played all year, and likely
will play all year. Buy it! It would seem that if you have a PS2 then
your Psychonauts will have crappier textures and jaggy edges and
almost-unbearable loading times, but if you have a PS2 you should not
be surprised by any of that. Instead of being surprised, you should be
driving to a store and pledging to return to that store on June 15 to
purchase one or several copies of Psychonauts. Buy Psychonauts.
Unrelated note: I strongly believe that you should buy Psychonauts.

*crickets*

It looked like the demo kiosks for Crave's upcoming The Bible Game
were not functioning! "I guess someone up there doesn't like something
about The Bible Game LOLOLOL," I said. It was only after patting myself
on the back for being so witty and subversive that I realized it was
6:00 PM, and the floor was closing for the day. So these guys were
probably turning them off, rather than fixing them. Still, The Bible
Game needs fixing. A long time ago, a failed game developer decided
that the true path to fortune would be to illegally circumvent the NES
licensing lockout and release their own games for Christian families.
For the most part, newly-renamed Wisdom Tree's efforts consisted of
taking one of their lousy action games (such as Menace Beach), changing
all the enemies to environmental hazards such as birds or steam, and
adding Bible trivia interludes (Sunday Funday), and not working too
hard at it since they'd sell anyway. But that was a long time ago!
Today, the possibilities are endless! Crave, however, is not interested
in possibilities except the possibility of making a lot of money
without being too creative or working too hard, so they made a game
where you wander around and battle demons with Bible trivia (GBA) and a
game where you play minigames and battle your friends with Bible trivia
(PS2). All of this is a shame because if you've read the Bible, you
know that there are some totally awesome gameplay possibilities in just
the first few chapters alone! (Are you reading this, David Jaffe? Ha
ha ha, of course you aren't!) Also, it's worth noting that the
beginning
of the Book of Mormon is totally an RPG. This guy kills another guy and
takes his armor, and they form a party, and they camp somewhere and get
their HP back overnight. Seriously!

VIDEOCRAB E3 EXCLUSIVE!: Here is a homeless man at a nearby gas station
who had a shoulder-mounted cat. The cat had obviously been raised to
live on his shoulder the way our cats live on couches. Sometimes, but
very rarely, I don't want Los Angeles to fall into the ocean.

"This is Burnout Revenge. Have you played Burnout before?" Ha. Ha ha.
Have I played Burnout before? Ho ho hoooo. I play Burnout the way some
people play Final Fantasy. I am One with Burnout. It makes me feel like
I am 9 years old again, smashing Matchbox cars together. Perhaps there
is somebody reading this, possibly a female, who hasn't played Burnout.
Basically, Criterion made racing games fun again by removing anything
even remotely realistic, rewarding the player for risky driving
maneuvers, and adding an awesome realtime damage model for crashes
(Burnout). Then they implemented a puzzle-style mode based entirely
around crashing your car into busy intersections (Burnout 2: Point of
Impact). Then they centered the game around not simply racing well but
also forcing your opponents to crash spectacularly (Burnout 3:
Takedown). What could they possibly do to make Burnout more fun?
Simple: they tweaked the physics model to allow for high-speed
rear-impact collisions with the miscellaneous cars on the road. What
this means is that you can now shunt pesky rush hour traffic out of
your way, plow the first-place guy into a pylon or something, and boost
onward to glory. There's even a new mode centered around this, called
Traffic Attack, which starts you out with 20 seconds on the game clock;
for every unsuspecting car you take out along the way, you earn points
and extra time, with bonuses awarded for multi-car pileups left in your
wake. It took me a second to get used to the idea that I could hit
traffic without crashing, but once it all clicked, I went into The
Crazy Taxi Zone. Traffic comes in clumps in the Burnout world, and I
was causing accidents and boosting onward to find that next clump of
cars before the timer could even start to count back down again.
Incidentally, I set the highest score the demo guy had seen all day,
boo and yah! Oh: and now, when you crash, you can press a button to
make your
wreckage EXPLODE, which is very satisfying when two computer drones
think they're so clever by working in tandem to run you into a wall.
You may have crashed, but you can now send them (and any nearby
objects) flying in a fiery ball of physics. I don't know how they got
the game ready for E3 while also working simultaneously on Burnout
Legends for the PSP and their innovative new first-person shooter
"Black," but I believe I've already mentioned that Criterion has the
programmin' skillz to pay the billz and get bought by Electronic Artz.
September 13th can't come soon enough. I, um, really like Burnout. And
Psychonauts. Buy Psychonauts!
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